﻿using System;

namespace Valve.VR
{
	// Token: 0x0200056C RID: 1388
	public struct Texture_t
	{
		// Token: 0x04001393 RID: 5011
		public IntPtr handle;

		// Token: 0x04001394 RID: 5012
		public EGraphicsAPIConvention eType;

		// Token: 0x04001395 RID: 5013
		public EColorSpace eColorSpace;
	}
}
